(POPUPDIALOGWAIT "Welcome to the exciting world of" "scripts/images/mlogo.tga" 1)
(PLAYUNTIL "main0")
(POPUPDIALOGWAIT "Magic: The Gathering combines collectable cards with a strategy game. In the Magic game, you're a duelist -- a powerful wizard who fights other duelists for glory, knowledge, and conquest." 1)
(POINTTO "plibraryicon")
(POPUPDIALOGWAIT "Your deck of cards represents all the weapons in your arsenal. It contains @Rcreatures@W that will fight for you, @Rsorceries@W you cast to help you and hurt your opponent, and @Rlands@W whose power you use to summon creatures and cast spells." 1)
(POINTTO "plifetotal")
(POINTTO "olifetotal")
(POPUPDIALOGWAIT "Each player starts the game with 20 life." 1)
(POINTTO "plifetotal")
(POINTTO "olifetotal")
(POPUPDIALOGWAIT "Object of the game: Reduce your opponent's life total to 0." 1)
(POPUPDIALOGWAIT "If you'd like to leave the tutorial at any time, just right-click in the play area." 1)
(POPUPDIALOG "You won the die roll, so you choose whether to play first or second. Click @qYes@q to play first." 1)
(POINTTO1 "prompt" 2)
(WAITFORCLICK "yes" "prompt")
(SUPRESSUPDATES) ;stack the deck
(STEP 22)
(ENABLEUPDATES) ;end stacking the deck
(POPUPDIALOGWAIT "You start with 7 random cards in your hand and the rest in your @qlibrary.@q" 2)
(POPUPDIALOGWAIT "The Magic game has two kinds of cards: lands and spells." "scripts/images/tut1_1a." 2)
(POPUPDIALOGWAIT "Each turn you can play 1 land. There are 5 types of basic lands in the game." "scripts/images/tut1_3a.tga" 2)
(POINTTO "forest" "hand0" 1)
(POINTTO "forest" "hand0" 2)
(POINTTO "forest" "hand0" 3)
(POINTTO "forest" "hand0" 4)
(POPUPDIALOGWAIT "Right now, you have 4 lands in your hand (all forests)." 2)
(POINTTO "trained armodon" "hand0" 1)
(POINTTO "giant spider" "hand0" 1)
(POINTTO "grizzly bears" "hand0" 1)
(POPUPDIALOGWAIT "And you have 3 spells (all of them creature spells). The more lands you've played, the bigger the spells you can use." 2)
(POPUPDIALOGWAIT "Try pointing to any card. See the larger version of it in the top left of the screen? The larger version lets you read your cards more easily." 2)
(POPUPDIALOG "At the beginning of the game, if you don't like your cards, you can trade them in for a new hand of 6 cards (instead of 7). This is called a mulligan. You have a good hand, so click @qNo.@q" 2)
(POINTTO1 "prompt" 1)
(WAITFORCLICK "no" "prompt")
(STEP1)
;turn 1a
(STEP1)
(POPUPDIALOGWAIT "Your opponent also chooses not to mulligan, and now the game starts." 2)
(POPUPDIALOG "For your first card, click on a forest card (the one on the left) to play it. When you play a land, it goes to your play area. Lands stay in play from one turn to the next." 2)
(POINTTO1 "forest" "hand0" 1)
(WAITFORCLICK "forest" "hand0" 1)
(STEP1)
(POPUPDIALOG "A single forest isn't enough to let you play any of your creature spells, and you don't have any creatures in play to attack your opponent with, so you can't do anything else this turn. Click @qOK@q to show that you're done with your turn. (Be patient. It takes a few turns to build up your forces.)" 2)
(POINTTO1 "prompt" 1)
(WAITFORCLICK "ok" "prompt")
(STEP1)
(STEP1)
;turn 1b
(SUPRESSUPDATES) ;stack the deck
(STEP 10)
(ENABLEUPDATES) ;end stacking the deck
(STEP 4)
(POPUPDIALOGWAIT "Your opponent played a swamp on his turn. Just like you, he needs more lands in play before he can play his spells. You can see the cards as your opponent plays them, but the box at the bottom of the screen keeps track, too. It even tells you whose turn it is." 0)
(STEP 3)
;turn 2a
(PLAYUNTIL "draw")
(POINTTO "spined wurm" "hand0" 1)
(POPUPDIALOGWAIT "At the start of your turn, you got a new card from your library. (The player who plays first, however, doesn't get a card from the library on the first turn.)" 2)
(POPUPDIALOG "Remember, you can play 1 land per turn. Click on a forest card to play it." 2)
(POINTTO1 "forest" "hand0" 1)
(WAITFORCLICK "forest" "hand0" 1)
(STEP1)
(POINTTO "grizzly bears" "hand0" 1)
(POPUPDIALOGWAIT "Now you have 2 forests in play, and that's enough to play one of the creature spells in your hand: Grizzly Bears." 2)
(POINTTO "grizzly bears" "hand0" 1)
(POPUPDIALOGWAIT "The symbols in the upper right corner of a spell tell you how many lands you need to use to play it." "scripts/images/tut1_6a.tga" 2)
(POINTTO "grizzly bears" "hand0" 1)
(POINTTO "forest" "pinplay" 2)
(POPUPDIALOGWAIT "The Grizzly Bears cost {1}{G}. That means you need 2 lands to play it: 1 land of any type (the {1}) and 1 forest (the {G}). See how the tree symbol on the Grizzly Bears matches the one on your forests?" "scripts/images/tut1_7a.tga" 2)
(POPUPDIALOG "Now click a forest to start paying for the Grizzly Bears." 2)
(POINTTO1 "forest" "pinplay" 2)
(WAITFORCLICK "forest" "pinplay" 2)
(STEP1)
(POPUPDIALOG "Click another forest to finish paying for the Grizzly Bears." 2)
(POINTTO1 "forest" "pinplay" 1)
(WAITFORCLICK "forest" "pinplay" 1)
(STEP 1)
(POPUPDIALOGWAIT "See how the forests turned sideways when you used them? That's called @qtapping.@q Now that the forests are @qtapped,@q you can't use them again until your next turn." "scripts/images/tut1_9a.tga" 2)
(POINTTO "pmana_g")
(POPUPDIALOGWAIT "See the 2 on the green circle over your life total? The computer reminds you how many lands you've tapped and what type they were." 2)
(POINTTO1 "grizzly bears" "hand0" 1)
(POPUPDIALOG "Now that you've tapped the lands, you can play the Grizzly Bears card. Click on it." 2)
(WAITFORCLICK "grizzly bears" "hand0" 1)
(STEP1)
(STEP1)
(POPUPDIALOGWAIT "That's all you're going to do this turn. You've used both your lands this turn, and the Grizzly Bears can't attack the same turn you played it." 2)
(STEP1)
;turn2b
(STEP1)
(STEP1)
(STEP1)
(STEP1)
(STEP1)
;turn3a
(POPUPDIALOGWAIT "On his turn, your opponent played a second land, giving him enough lands to play a creature of his own. Like you, he couldn't use his creature to attack yet because he had just played it." 0)
(POPUPDIALOGWAIT "When your turn began, your tapped lands untapped. Now you can use them again." "scripts/images/tut1_10a.tga" 2)
(POINTTO "forest" "hand0" 3)
(POPUPDIALOGWAIT "Then you got another card from your library." 2)
(POPUPDIALOG "Once again, you can play a land (just one). Click on a forest to play it." 2)
(POINTTO1 "forest" "hand0" 1)
(WAITFORCLICK "forest" "hand0" 1)
(STEP1)
(POINTTO "trained armodon" "hand0" 1)
(POPUPDIALOGWAIT "With your 3 lands, you can play the Trained Armodon. The Armodon costs {1}{G}{G}. You'll need to use 1 land of any kind and 2 lands that must be forests." 2)
(POPUPDIALOG "Tap 3 lands to pay for the Trained Armodon." 2)
(POINTTO1 "forest" "pinplay" 3)
(WAITFORCLICK "forest" "pinplay" 3)
(STEP1)
(POPUPDIALOG "Tap 2 more lands to pay for the Armodon." 2)
(POINTTO1 "forest" "pinplay" 2)
(WAITFORCLICK "forest" "pinplay" 2)
(STEP1)
(POPUPDIALOG "Tap 1 more land." 2)
(POINTTO1 "forest" "pinplay" 1)
(WAITFORCLICK "forest" "pinplay" 1)
(STEP1)
(POPUPDIALOG "Now click the Trained Armodon to play it." 2)
(POINTTO1 "trained armodon" "hand0" 1)
(WAITFORCLICK "trained armodon" "hand0" 1)
(STEP1)
(POPUPDIALOG "Your Armodon can't attack because you played it this turn, but your Grizzly Bears can. Click the Grizzly Bears to make them attack your opponent." 2)
(POINTTO1 "grizzly bears" "pinplay" 1)
(WAITFORCLICK "grizzly bears" "pinplay" 1)
(STEP1)
(POPUPDIALOG "Click @qOK@q to show that you've finished declaring your attacking creatures." 2)
(POINTTO1 "prompt" 1)
(WAITFORCLICK "ok" "prompt")
; (STEP1)
(STEP1)
(POPUPDIALOGWAIT "See how the Bears are tapped now? Creatures become tapped when they attack." "scripts/images/tut1_11a.tga" 2)
(POINTTO "bog imp" "oinplay" 1)
(POPUPDIALOGWAIT "Your Grizzly Bears are charging your opponent. Your opponent could send his Bog Imp to block the Grizzly Bears, but the Bears are bigger than the Imp, and the Imp would get destroyed." 0)
(POPUPDIALOGWAIT "Your opponent chooses to leave the Imp out of the fight, and the Bears will deal damage to him directly." 0)
(POINTTOPOWER "grizzly bears" "pinplay" 1)
(POPUPDIALOGWAIT "How much damage do the Bears deal? Look at the bottom corner of the Grizzly Bears card. See these two numbers?" "scripts/images/tut1_13a.tga" 2)
(POINTTOPOWER "grizzly bears" "pinplay" 1)
(POPUPDIALOGWAIT "The first one is the Bears' power. That's how much damage they deal in combat. (The second number is toughness, which is sort of like the Bears' life.)" 2)
(STEP1)
(POINTTO "olifetotal")
(POPUPDIALOGWAIT "So the Bears dealt 2 damage to your opponent. Your opponent's life total went from 20 to 18." 2)
;turn3b
(STEP1)
(STEP1)
(STEP1)
(STEP1)
(STEP1)
(STEP1)
(POINTTO "plains" "oinplay" 1)
(POPUPDIALOGWAIT "On his turn, your opponent played a plains." 0)
(POINTTO "eager cadet" "oinplay" 1)
(POPUPDIALOGWAIT "And he played a new creature, Eager Cadet." 0)
(POINTTO "bog imp" "oinplay" 1)
(POPUPDIALOGWAIT "The new creature couldn't attack, but the Bog Imp did. Your opponent sent it over to attack you." 0)
; (STEP1)
(POPUPDIALOGWAIT "Often, you have the chance to get a creature in the way so that it fights an attacking creature, but not this time. Tapped creatures can't block, so your Grizzly Bears couldn't block the Bog Imp." 0)
(POPUPDIALOGWAIT "Your Trained Armodon isn't tapped, but it couldn't block the Imp either because the Imp has an ability called flying. Only creatures with flying can block an attacking creature with flying. The Imp flies over the Armodon's head and takes a bite out of you." 0)
; (STEP1)
(POINTTOPOWER "bog imp" "oinplay" 1)
(POPUPDIALOGWAIT "Bog Imp has 1 power. It dealt 1 damage to you." "scripts/images/tut1_17a.tga" 0)
(POINTTO "plifetotal")
(POPUPDIALOGWAIT "Your life total went from 20 to 19." 0)
;turn4a
(PLAYUNTIL "draw")
(STEP1)
(POPUPDIALOGWAIT "At the beginning of your turn, your tapped cards (lands and creatures) untapped, and you got a new card in your hand." 2)
(POPUPDIALOG "Play a fourth land. Click on the mountain in your hand." 2)
(POINTTO1 "mountain" "hand0" 1)
(WAITFORCLICK "mountain" "hand0" 1)
(STEP1)
(POINTTO "giant spider" "hand0" 1)
(POPUPDIALOG "The Giant Spider has a cost of {3}{G}, so you need to tap 4 lands (at least one of which has to be a forest) to play it. Tap all 4 of your lands to pay for the Giant Spider." 2)
(POINTTO1 "forest" "pinplay" 3)
(WAITFORCLICK "forest" "pinplay" 3)
(STEP1)
(POPUPDIALOG "Tap your other 3 lands to keep paying for the Spider." 2)
(POINTTO1 "forest" "pinplay" 2)
(WAITFORCLICK "forest" "pinplay" 2)
(STEP1)
(POPUPDIALOG "Tap your other 2 lands." 2)
(POINTTO1 "forest" "pinplay" 1)
(WAITFORCLICK "forest" "pinplay" 1)
(STEP1)
(POPUPDIALOG "Tap your last land." 2)
(POINTTO1 "mountain" "pinplay" 1)
(WAITFORCLICK "mountain" "pinplay" 1)
(STEP1)
(POPUPDIALOG "Now that you've paid the Giant Spider's cost, click the card to play it." 2)
(POINTTO1 "giant spider" "hand0" 1)
(WAITFORCLICK "giant spider" "hand0" 1)
(STEP1)
(STEP1)
(STEP1)
(POPUPDIALOGWAIT "Now attack your opponent! Each turn, you get one chance to attack your opponent, but you can attack with more than 1 creature if you like." 2)
(POPUPDIALOGWAIT "The Giant Spider can't attack because you played it this turn." "scripts/images/tut1_20a.tga" 2)
(POPUPDIALOG "Click on the Grizzly Bears to have them attack your opponent." 2)
(POINTTO1 "grizzly bears" "pinplay" 1)
(WAITFORCLICK "grizzly bears" "pinplay" 1)
(STEP1)
(POPUPDIALOG "Click on the Trained Armodon to have it attack your opponent." 2)
(POINTTO1 "trained armodon" "pinplay" 1)
(WAITFORCLICK "trained armodon" "pinplay" 1)
(STEP1)
; attack 2
(POPUPDIALOG "Click @qOK@q to show you've finished choosing which creatures will attack this turn." 2)
(POINTTO1 "prompt" 1)
(WAITFORCLICK "ok" "prompt")
(STEP1)
(POPUPDIALOGWAIT "Your opponent chooses whether to block attackers and how to do so. His Bog Imp is tapped, so it can't block an attacker." "scripts/images/tut1_21a.tga" 0)
; (STEP1)
(POINTTO "eager cadet" "oinplay" 1)
(POPUPDIALOGWAIT "The Eager Cadet could block either the Bears or the Armodon. It can't block both, and it doesn't have to block at all if you opponent doesn't want it to." 0)
(STEP1)
(STEP1)
(POINTTO "eager cadet" "oinplay" 1)
(POINTTO "trained armodon" "pinplay" 1)
(POPUPDIALOGWAIT "This time, he decides to have the Cadet block the Armodon (because the Armodon's more dangerous than the Bears)." 0)
(POPUPDIALOGWAIT "When a creature blocks an attacker, it doesn't become tapped the way an attacking creature does." "scripts/images/tut1_23a.tga" 0)
(POPUPDIALOGWAIT "Now these two creatures fight." "scripts/images/tut1_24a.tga" 0)
; (STEP1)
(POPUPDIALOGWAIT "When creatures fight, they deal damage to each other. The damage equals the creature's power." "scripts/images/tut1_25a.tga" 0)
(POPUPDIALOGWAIT "The number next to power is toughness. Toughness is how much damage will destroy the creature." "scripts/images/tut1_26a.tga" 0)
(POPUPDIALOGWAIT "The Armodon deals 3 damage to the Cadet, and the Cadet deals 1 damage to the Armodon." "scripts/images/tut1_27a.tga" 0)
(POPUPDIALOGWAIT "The Armodon has 3 toughness, so 1 damage doesn't destroy it." "scripts/images/tut1_28a.tga" 0)
(POPUPDIALOGWAIT "The Cadet only has 1 toughness, so the Armodon's 3 damage is more than enough to destroy it. (The extra 2 damage is wasted. It doesn't @qkeep going@q and damage your opponent.)" "scripts/images/tut1_29a.tga" 0)
(STEP1)
(STEP1)
(POINTTO "ograveyardicon")
(POPUPDIALOGWAIT "The Armodon wins the fight. It's a lot bigger than the Cadet. The Cadet goes to your opponent's graveyard (a discard pile)." "scripts/images/tut1_30a.tga" 0)
(POINTTO "trained armodon" "pinplay" 1)
(POPUPDIALOGWAIT "See the little red 1 in the corner of the Armodon card? That reminds you that the creature has suffered 1 damage this turn. Don't worry: the damage will go away at the end of this turn." 0)
(POPUPDIALOGWAIT "While the Armodon and Cadet were fighting, the Grizzly Bears dealt 2 damage to your opponent. Your opponent's life total went from 18 to 16." 2)
; (STEP1)
(STEP1)
;turn4b
(STEP1)
(POINTTO "trained armodon" "pinplay" 1)
(POPUPDIALOGWAIT "At the end of your turn, the 1 damage that the Armodon suffered went away. The Armodon isn't damaged any more." 0)
(STEP1)
(STEP1)
(STEP1)
(STEP1)
(POINTTO "venerable monk" "oinplay" 1)
(POPUPDIALOGWAIT "Your opponent played a swamp and a Venerable Monk. Some creatures have special abilities." 0)
(POPUPDIALOGWAIT "Point to the Venerable Monk in the opponent's play area. A white arrow appears. Follow the arrow and point to the effect on the left. You can see that the Monk gives your opponent 2 life when it comes into play." 0)
(STEP1)
(STEP1)
(POPUPDIALOGWAIT "Your opponent's life total goes from 16 to 18." 0)
(STEP1)
(STEP1)
(POINTTO "bog imp" "pinplay" 1)
(POPUPDIALOGWAIT "Your opponent attacks with the Bog Imp. (Remember, the Monk can't attack this turn.)" 0)
(POINTTO "bog imp" "pinplay" 1)
(POPUPDIALOGWAIT "The Bog Imp has the flying ability. When a creature with flying attacks, only another creature with flying can block it." 0)
(POPUPDIALOGWAIT "You don't have any creatures with flying, so normally you wouldn't be able to block Bog Imp." 0)
(POINTTO "giant spider" "pinplay" 1)
(POPUPDIALOGWAIT "But you have a Giant Spider." 0)
(POINTTO "giant spider" "pinplay" 1)
(POPUPDIALOGWAIT "The Spider has the ability to block as though it had flying. This means it can block the Imp." 0)
; (STEP1)
(POPUPDIALOG "To show that you're having the Spider block the Imp, drag it over the Imp." 0)
(POPUPDIALOG "Click @qOK@q to show you've finished choosing your blockers." 0)
(POINTTO1 "prompt" 1)
(WAITFORCLICK "ok" "prompt")
(STEP1)
(POPUPDIALOGWAIT "The Spider and the Imp fight." 0)
(POPUPDIALOGWAIT "The Bog Imp deals 1 damage to the Spider. The Spider has 4 toughness, so it survives." 0)
(POPUPDIALOGWAIT "The Spider deals 2 damage to the Bog Imp. The Imp's toughness is only 1, so 2 damage is more than enough to destroy it." 0)
(STEP1)
(POINTTO "ograveyard")
(POPUPDIALOGWAIT "The Bog Imp goes to your opponent's graveyard." 0)
(STEP1)
(STEP1)
; (STEP1)
;turn5a
(POPUPDIALOGWAIT "At the start of your turn, your tapped lands and creatures untapped, and you got another card from your library." 2)
(POPUPDIALOG "Click on the mountain in your hand to play your fifth land." 2)
(POINTTO1 "mountain" "hand0" 1)
(WAITFORCLICK "mountain" "hand0" 1)
(STEP1)
(POINTTO "spined wurm" "hand0" 1)
(POPUPDIALOG "Your Spined Wurm card costs {4}{G}, so you have to tap 5 lands (4 lands of any type and 1 land that has to be a forest). Tap all 5 lands to pay for the Wurm." 2)
(POINTTO1 "forest" "pinplay" 3)
(WAITFORCLICK "forest" "pinplay" 3)
(STEP1)
(POPUPDIALOG "Tap 4 more lands to pay for the Wurm." 2)
(POINTTO1 "forest" "pinplay" 2)
(WAITFORCLICK "forest" "pinplay" 2)
(STEP1)
(POPUPDIALOG "Tap 3 more lands." 2)
(POINTTO1 "forest" "pinplay" 1)
(WAITFORCLICK "forest" "pinplay" 1)
(STEP1)
(POPUPDIALOG "Tap 2 more lands." 2)
(POINTTO1 "mountain" "pinplay" 2)
(WAITFORCLICK "mountain" "pinplay" 2)
(STEP1)
(POPUPDIALOG "Tap 1 last land to finish paying for the Wurm." 2)
(POINTTO1 "mountain" "pinplay" 1)
(WAITFORCLICK "mountain" "pinplay" 1)
(STEP1)
(POPUPDIALOG "Click the Spined Wurm card in your hand to play it." 2)
(POINTTO1 "spined wurm" "hand0" 1)
(WAITFORCLICK "spined wurm" "hand0" 1)
(STEP1)
(STEP1)
(POPUPDIALOGWAIT "The Wurm can't attack until the next turn, but your other creatures can attack your opponent now." 2)
(STEP1)
(POPUPDIALOG "Click your other 3 creatures to have them attack your opponent, starting with the Grizzly Bears." 2)
(POINTTO1 "grizzly bears" "pinplay" 1)
(WAITFORCLICK "grizzly bears" "pinplay" 1)
(STEP1)
(POPUPDIALOG "Now click your Trained Armodon." 2)
(POINTTO1 "trained armodon" "pinplay" 1)
(WAITFORCLICK "trained armodon" "pinplay" 1)
(STEP1)
(POPUPDIALOG "And click your Giant Spider." 2)
(POINTTO1 "giant spider" "pinplay" 1)
(WAITFORCLICK "giant spider" "pinplay" 1)
(STEP1)
; attack 3
(POPUPDIALOG "Click @qOK@q to declare your attacking creatures." 2)
(POINTTO1 "prompt" 1)
(WAITFORCLICK "ok" "prompt")
(STEP1)
(STEP1)
(STEP1)
(POPUPDIALOGWAIT "Your opponent can have his Venerable Monk block 1 attacking creature (or not block at all). The Monk isn't powerful enough to destroy the Armodon or Spider, so your opponent has it block the Grizzly Bears." 0)
; (STEP1)
(STEP1)
(POPUPDIALOGWAIT "The Grizzly Bears and Venerable Monk fight." 2)
(POPUPDIALOGWAIT "Each creature has 2 power and 2 toughness, so each deals enough damage to destroy the other." 2)
(STEP1)
(POPUPDIALOGWAIT "Each creature goes to its owner's graveyard." 2)
; (STEP1)
(POPUPDIALOGWAIT "Your Armodon and Spider weren't blocked. The Armodon deals 3 damage and the Spider deals another 2 -- a total of 5!" "scripts/images/tut1_44a.tga" 2)
(POPUPDIALOGWAIT "Your opponent's life total drops from 18 to 13." 2)
(STEP1)
;turn5b
(STEP1)
(STEP1)
(STEP1)
(STEP1)
(STEP1)
(STEP1)
(STEP1)
(STEP1)
(STEP1)
;turn6a
(POPUPDIALOGWAIT "Your opponent played another land and played a Giant Cockroach." 2)
(POPUPDIALOGWAIT "Your lands and creatures untapped, and you got another card from your library." 2)
(POPUPDIALOG "Click a forest card in your hand to play it." 2)
(POINTTO1 "forest" "hand0" 1)
(WAITFORCLICK "forest" "hand0" 1)
(STEP1)
(POINTTO "pyroclasm" "hand0" 1)
(POPUPDIALOGWAIT "This turn you drew Pyroclasm. It's a type of card you haven't seen before. It's a sorcery." 2)
(POPUPDIALOGWAIT "All the cards you've played so far have been lands or creatures. They stay in play until they're destroyed." 2)
(POPUPDIALOGWAIT "Sorceries don't stay in play. They have a one-time effect on the game, then go to your graveyard." 2)
(POPUPDIALOGWAIT "Pyroclasm says it deals 2 damage to all creatures in play -- even yours." 2)
(POPUPDIALOGWAIT "But that's OK, because all your creatures have 3 or 4 toughness. They can take 2 damage and survive." "scripts/images/tut1_46a.tga" 2)
(POPUPDIALOGWAIT "Your opponent's Giant Cockroach has 2 toughness. It won't survive Pyroclasm." "scripts/images/tut1_47a.tga" 2)
(POPUPDIALOG "Pyroclasm's cost is {1}{R}, so you need to tap 2 lands to play it -- 1 land of any type and 1 mountain. Tap these lands to pay for Pyroclasm." 2)
(POINTTO1 "forest" "pinplay" 4)
(WAITFORCLICK "forest" "pinplay" 4)
(STEP1)
(POPUPDIALOG "Now tap a mountain to finish paying for Pyroclasm." 2)
(POINTTO1 "mountain" "pinplay" 2)
(WAITFORCLICK "mountain" "pinplay" 2)
(STEP1)
(POPUPDIALOG "Click the Pyroclasm in your hand to play it." 2)
(POINTTO1 "pyroclasm" "hand0" 1)
(WAITFORCLICK "pyroclasm" "hand0" 1)
(STEP1)
(POPUPDIALOGWAIT "Pyroclasm will deal 2 damage to each creature, and then go to your graveyard." "scripts/images/tut1_48a.tga" 2)
(STEP1)
(POPUPDIALOGWAIT "The Giant Cockroach was destroyed, but all your creatures survived Pyroclasm. See the red 2 on the bottom left of your creatures? That shows they were dealt 2 damage this turn." 0)
(POPUPDIALOGWAIT "Your Pyroclasm took care of the only creature your opponent had. Now he has no creatures to block your attackers. Your whole army can attack and get to your opponent!" 2)
(STEP1)
(STEP1)
(POPUPDIALOG "Click Trained Armodon to have it attack your opponent." 2)
(POINTTO1 "trained armodon" "pinplay" 1)
(WAITFORCLICK "trained armodon" "pinplay" 1)
(STEP1)
(POPUPDIALOG "Click Giant Spider to have it attack your opponent." 2)
(POINTTO1 "giant spider" "pinplay" 1)
(WAITFORCLICK "giant spider" "pinplay" 1)
(STEP1)
(POPUPDIALOG "Click Spined Wurm to have it attack your opponent, too." 2)
(POINTTO1 "spined wurm" "pinplay" 1)
(WAITFORCLICK "spined wurm" "pinplay" 1)
(STEP1)
;attack 4
(POPUPDIALOG "Click @qOK@q to declare your attacking creatures." 2)
(POINTTO1 "prompt" 1)
(WAITFORCLICK "ok" "prompt")
(STEP1)
(STEP1)
(STEP1)
; (STEP1)
; (STEP1)
(POPUPDIALOGWAIT "The Spider deals 2 damage, the Armodon deals 3, and the Spined Wurm deals 5. That's a total of 10 damage." "scripts/images/tut1_50a.tga" 2)
; (STEP1)
(POPUPDIALOGWAIT "Your opponent's life total goes from 13 to 3." 2)
(POPUPDIALOG "You've got lands left that you could tap, but you don't have any spells to play, so click @qOK@q to show that you're done with your turn." 2)
(POINTTO1 "prompt" 1)
(WAITFORCLICK "ok" "prompt")
(STEP1)
;turn6b
(STEP1)
(STEP1)
(STEP1)
(STEP1)
(STEP1)
(STEP1)
(STEP1)
(STEP1)
(STEP1)
(STEP1)
(STEP1)
(POPUPDIALOGWAIT "Your opponent just played another swamp and a type of card you haven't seen before: an artifact creature." "scripts/images/tut1_51a.tga" 0)
(POPUPDIALOGWAIT "Artifacts don't have any color. You can pay for them with any type of land you want." "scripts/images/tut1_52a.tga" 0)
(STEP1)
(STEP1)
;turn7a
(POINTTO "lava axe" "hand0" 1)
(POPUPDIALOGWAIT "Your lands and creatures untapped, and you got a card from your library. It's time to bring the curtain down on your opponent, and you don't even have to attack to do it." 2)
(POPUPDIALOGWAIT "You've drawn another sorcery: Lava Axe. It deals 5 damage to a player." 2)
(POPUPDIALOGWAIT "But before you start your victory dance, let's talk about what you should do after you finish this tutorial." 2)
(POPUPDIALOGWAIT "The next step is to go practice your skills. The Practice Room in the Training Room is the best place to start playing. You'll play against real people, and you'll get to make all your own decisions." 2)
(POPUPDIALOG "But first let's finish off your opponent. Lava Axe costs {4}{R}, so tap 5 lands to pay for it." 2)
(POINTTO1 "forest" "pinplay" 4)
(WAITFORCLICK "forest" "pinplay" 4)
(STEP1)
(POPUPDIALOG "Tap 4 more lands." 2)
(POINTTO1 "forest" "pinplay" 3)
(WAITFORCLICK "forest" "pinplay" 3)
(STEP1)
(POPUPDIALOG "Tap 3 more." 2)
(POINTTO1 "forest" "pinplay" 2)
(WAITFORCLICK "forest" "pinplay" 2)
(STEP1)
(POPUPDIALOG "Tap 2 more." 2)
(POINTTO1 "forest" "pinplay" 1)
(WAITFORCLICK "forest" "pinplay" 1)
(STEP1)
(POPUPDIALOG "Tap 1 mountain to finish paying for Lava Axe." 2)
(POINTTO1 "mountain" "pinplay" 2)
(WAITFORCLICK "mountain" "pinplay" 2)
(STEP1)
(POPUPDIALOG "Click the Lava Axe in your hand to play it." 2)
(POINTTO1 "lava axe" "hand0" 1)
(WAITFORCLICK "lava axe" "hand0" 1)
(POPUPDIALOG "To show who you're playing Lava Axe against, click your opponent's life total." 2)